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Coding

ScratchJr

Picture-based programming blocks for making characters move and telling interactive stories.

ScratchJr lets younger children build a small interactive story without typing code. Picture blocks tell a character to move, jump, dance or sing, and strung together they become an animation or a simple game. The child decides what happens instead of working toward a preset answer. One character doing two things in order makes a manageable first project.

Ages
5–7 years
Works on
App
Format
Open-ended
Topics
Coding, Creative play
Languages
English

Rated 3.9 from 1.9K ratings on the US Apple App Store (checked 2026-10-10).

What kids do

  • Snap picture blocks into a sequence
  • Make a character move, jump or sing
  • Create a short animation
  • Tell an interactive story

Who it suits

The Foundation behind it describes ScratchJr for ages 5–7, and its icon-based blocks are meant for children who aren’t reading yet.

Notes for parents

The app interface and a first project can take a little adult help. Acting out the planned sequence, then comparing it with the blocks, is one way to talk through a story that didn’t behave as intended. Projects are made in the app; the website is informational and has no browser editor.

What you need

  • The ScratchJr app on a supported device

Visit ScratchJr

In these guides

More Coding

  • Code.org / CodeAI: Guided coding activities alongside open tools for making games, animations, apps and web pages.
  • Scratch: Interactive stories, animations and games built by snapping visual coding blocks together.
  • Kodable Basics: Maze-style coding challenges that begin with sequences and patterns.
  • codeSpark: Coding for Kids: Coding puzzles that don’t rely on reading, leading into tools for making stories and games.
  • Tynker: Coding for Kids: Guided coding puzzles, game-making and Minecraft-related projects.
  • Hopscotch: Programming for Kids: Tutorials and open creation tools for building games and other interactive projects.
  • Tynker Junior: Coding for Kids: Picture commands, voiceovers and themed adventures that introduce sequencing, loops and conditions.
  • Sphero Edu: Program a physical Sphero robot by drawing paths, arranging blocks or writing text code.