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Coding

Code.org / CodeAI

Guided coding activities alongside open tools for making games, animations, apps and web pages.

Code.org now presents its student resources under the CodeAI name. The student page splits into a route for ages 5–11 and another for 11 and up, with guided activities next to more open creation labs. Short block-coding challenges are one way in; App Lab, Web Lab and the game tools are another. Videos and activities about computing and artificial intelligence round out the collection.

Ages
Publisher routes: ages 5–11 and 11+
Works on
Web browser
Format
Self-paced
Topics
Coding
Languages
English

What kids do

  • Try short block-coding challenges
  • Make a game or animation
  • Build something in App Lab or Web Lab
  • Watch videos about computing

Who it suits

Code.org offers two routes, ages 5–11 and 11+. On the younger route children start with short block-coding challenges, while older students can head into the app, game and web labs.

Notes for parents

Reading demands vary quite a bit from one activity to the next. A single challenge with a clear finish tends to make an easier first visit than opening several course paths at once.

What you need

  • A web browser

Visit Code.org / CodeAI

More Coding

  • ScratchJr: Picture-based programming blocks for making characters move and telling interactive stories.
  • Scratch: Interactive stories, animations and games built by snapping visual coding blocks together.
  • Kodable Basics: Maze-style coding challenges that begin with sequences and patterns.
  • codeSpark: Coding for Kids: Coding puzzles that don’t rely on reading, leading into tools for making stories and games.
  • Tynker: Coding for Kids: Guided coding puzzles, game-making and Minecraft-related projects.
  • Hopscotch: Programming for Kids: Tutorials and open creation tools for building games and other interactive projects.
  • Tynker Junior: Coding for Kids: Picture commands, voiceovers and themed adventures that introduce sequencing, loops and conditions.
  • Sphero Edu: Program a physical Sphero robot by drawing paths, arranging blocks or writing text code.